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Star Wars: Knights of the Old Republic
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Star Wars: Knights of the Old Republic
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Taris Sewers: Defeating the Rancor
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In the room just before the Rancor, you will notice a dismembered arm. Search the arm, and you will receive an item (synthesized scent) that is supposed to lure the Rancor. Go into the Rancor room, approach the corpse pile, and search it. Take all the items. Search it again, then press X to enter "give" mode. Put in one frag grenade and one of the synthesized scents obtained from the dismembered arm. Exit the item screen. The Rancor will approach the corpse pile, eat it, and explode. This saves you from fighting, keeps your health, gives you more experience points, and also saves you four or five grenades.
Take Mission to the doorway. Go into solo mode and use her stealth ability. Walk to the pile of bones in middle of room. Take the things in the pile. Access the now empty pile and drop the odor (obtained in the same area) and one frag grenade in. An intermission sequence will begin. The monster will approach the pile, eat the grenade, and die.
Search the severed arm just outside the door to the Rancor's lair to get three vials of synthesized scent. If you have only one frag grenade, run carefully to the corpse pile and take all the items there. If you do not approach the Rancor, he will stay back and not attack, even though he is shown as an enemy. After looting the pile, switch to "Give Items". Place one frag grenade in the pile, then one vial of synthesized scent. You will be treated to an intermission sequence showing the Rancor's demise, and an easy 200 experience points.
If you have a few frag grenades, you can easily use them to kill the Rancor. Walk towards it, and as soon as it highlights as an enemy, throw a frag grenade. Then, immediately turn and run back into the doorway you just came from. The Rancor will be unable to follow you, and after suffering 20 damage, will walk back to its starting location. Save the game and repeat to kill the Rancor for 700 experience points. Five or six frag grenades should be sufficient, especially if you save and reload to ensure that each grenade does the full 20 damage instead of 10. For added flair, you can rush in and finish the Rancor off with a melee attack once it is almost dead. However, you will be killed if your first swing misses.
Hit it with a poison grenade. After it wears off, give him another. It will not kill it, but you can finish it off with a frag grenade.
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2006-07-21
Swoop racing boost
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If you shift gears on a launch pad, it will give your swoop a stronger boost.
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Manaan: Win your own trial
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After you complete what's needed at the Sith base, the only way out is the elevator to the city. Once you get to the top, the guards will place you under arrest. You will go to trial. If you accept the help of the Selkath to defend you, you will lose and die. If you represent yourself, they will find you innocent.
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Change voice tempo
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Hold Black or White on controller four during game play to increase or decrease the speed of the voice dialogue.
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Dantooine Ebon Hawk: Easy credits
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When you start to do the last Jedi trial on Dantoiine, go in the Ebon Hawk. Ask the droid, if available, to make Computer Spikes. Keep asking for more of them. Next, go to Big Z and let him make Frag Grenades. Then, find the merchant near the Jedi Academy. He sells expensive and good armor. Sell those Frag Grenades and Computer Spikes, then repeat for as many credits as desired. Note: You can only have about ten or eleven of anything the crew makes at a time. You also have to ask for them one at a time.
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Dantooine Matale Estate: Increase Dark alignment
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When doing the Sandral-Matale Feud quest, go to the Sandral home first when you have permission to investigate the disappearance of Shen Matale from the Jedi Council. Take the necessary steps to enter the home. After questioning Nurik Sandral, he will depart to the back of his home. Get to the point where you can deny Rahasia. You can go to the Matale's home and speak with him. If you select all the bottom answers, his last question will be for you to ask 2,000 credits for finding Shen. By selecting all the bottom answers, you have earned yourself a Dark side point. Talk to the droid again and Ahlan Matale returns outside with the same line of questioning. Repeat this to accumulate as many Dark points as desired.
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Dantooine Sandral Estate: Increase Light alignment
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When doing the Sandral-Matale Feud quest, go to the Sandral home first when you have permission to investigate the disappearance of Shen Matale from the Jedi Council. Take the necessary steps to enter the home. After questioning Nurik Sandral, he will depart to the back of his home. That is when Rahasia Sandral shows up and asks you for help. If you deny helping her free Shen, she will be upset. After denying her, go back to her and select "Apologize". After you apologize to her, she will continue with what help she needs, but deny her quickly instead of hearing her story. The apology earns you a Light side point. You can repeat this as many times as desired in order to accumulate high Light status.
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Korriban: Cassus Fett's Blaster Pistol
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Go to Korriban and talk to the merchant behind the desk near where you meet Lashowe. Ask to see his stock to find Fett's Heavy Blaster pistol. This pistol will be available at any time.
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Korriban: Naga Sadow Tomb: Defeating the Tarentate
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When finding the Star Map in Naga Sadow, you will encounter two Tarentateks. To kill them, back yourself into a corner. This allows you to fight one without the other one being able to attack.
If you have Jedi Speed or any stimulant packages, and a Stealth Shield, you can do this easily. Activate your Stealth Shield and walk out in the open to where the left side Tarentatek comes in range and throw a grenade. When the two run at you, run by them and hit the switch in the right, then run to the door and let yourself in. The monsters cannot follow you in here. You can kill them with distance Force attacks (such as Force Kill) without them approaching you.
Use Force Speed to get the Tarentateks out of the way so you can use the lever. Then, go into the room that has the special grenades. Either equip a blaster or just run up to the doorway to kill the Tarentateks. They should not attack you.
Run to the corner of the room where the Tarentateks are located. Try to fend them off and find the lever. Pull the lever to unlock the door which contains the grenade you need later find the Star Map. Run to the door, go in, and the Tarentateks will not be able to follow. You can get very close to them and inflict damage without them being able to inflict a lot of damage to you. If your health goes down a lot, simply retreat into the room, heal yourself, and continue.
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Manaan Sith Base: Entering training room
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The only way to get to the training room in the Sith base is to first go to the Cantina in the city. You will see a Selkath deep inside the room. Talk to him and he will tell you about his daughter that has joined the Sith. Agree to help him, and the door to the training room should be open. Return to the Sith base and go to the locked door. Once inside, it will look like a cross-shaped area. Find the door that is marked "Medical". Go in there first, then the dormitory. Talk to the daughter, then go to the training room to fight the Dark Jedi.
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